14–16 September 2016

McGrath Centre, St. Catharine's College, Cambridge

Programme

UX Cambridge 2016 contained 35+ sessions from a great range of UX practitioners.


Day 1  Wednesday 14 September

08:15

Conference Registration

09:15

Michele Ide-Smith - Software Acumen

Welcome to UX Cambridge 2016

09:30

10:30

Tea / coffee break

Room

McGrath Theatre

Ramsden Room

SCR

12:30

lunch break

13:30

McGrath Theatre

Case Study 

Keeping personas alive

45 minutes

Anna Miedzianowska

Ocado Technology


Case Study 

From micro to macro, and back again

45 minutes

Graham Odds

Scott Logic

SCR

Tutorial 

Beyond usability

45 minutes

Jonathan Roberts

Redgate


Case Study 

Designing with algorithms: how text miners and UX can work together

45 minutes

Michele Ide-Smith

European Bioinformatics Institute (EMBL-EBI)

Jee-Hyub Kim

European Bioinformatics Institute (EMBL-EBI)

15:00

Tea / coffee break

15:30

McGrath Theatre

Case Study 

Are you ready (to manage UX)?

60 minutes

Fiz Yazdi

cxpartners

Jesmond Allen

cxpartners

Ramsden Room

Case Study 

Onboarding tutorials: what is the best approach?

60 minutes

Rachel Goodenough

Kronos

SCR

Case Study 

Physical space design: a human-centred approach

60 minutes

Paul-Jervis Heath

Modern Human

16:30

Social Evening


Day 2  Thursday 15 September

08:30

Conference Registration

10:00

Tea / coffee break

Room

McGrath Theatre

Ramsden Room

SCR

10:30

McGrath Theatre

Case Study 

Bringing human-centric design to a charity

45 minutes

Marianne Guldbrandsen

Macmillan Cancer Support

Charlotte Potter

Macmillan Cancer Support


Case Study 

UX in the wild

45 minutes

Sarah Klassen-Rempel

Descartes Systems Group

Ramsden Room

Hands-On 

Rethinking UX

90 minutes

Sandra Griffel

denkwerk GmbH

Melanie Weißenborn

denkwerk GmbH

12:00

lunch break

13:00

McGrath Theatre

Experience Report 

Where UX fails accessibility

45 minutes

Alastair Campbell

Nomensa


Case Study 

Accessibility starts with design

45 minutes

Emma Pratt Richens

BBC

Ramsden Room

Tutorial 

Prioritising the user experience

90 minutes

Sophie Dennis

Cayenne (Freelance)

14:30

Tea / coffee break

15:00

McGrath Theatre

Presentation 

UX skills to pay the bills

60 minutes

James Chudley

cxpartners

Ramsden Room

Hands-On 

Designing for kids under 6

60 minutes

Johan Adda

Pong Studio

SCR

Tutorial 

Older adults: are we really designing for our future selves?

60 minutes

Elizabeth Buie

Sigma Consulting Solutions

16:00

Social Evening


Day 3  Friday 16 September

08:30

Conference Registration

10:00

Tea / coffee break

Room

McGrath Theatre

Ramsden Room

SCR

10:30

Ramsden Room

Workshop 

Visual thinking for service design

90 minutes

Boon Yew-Chew

Sapient Nitro

12:00

lunch break

13:00

McGrath Theatre

Experience Report 

Clients don't suck

45 minutes

Evgenia Grinblo

Future Workshops


Talk 

Service design is breaking bad: all in to the weed Industry

45 minutes

Cesare Bottini

Sketchin

Ramsden Room

Tutorial 

RolePlay MAKESHOP

90 minutes

Leon Bovett

Fjord - Design and Innovation from Accenture Interactive

Tomomi Sayuda

Fjord - Design and Innovation from Accenture Interactive

Lynn Chung

Fjord - Design and Innovation from Accenture Interactive

SCR

continued

Hands-On 

Accelerating UX: a design process for the incubator era

180 minutes

Alexis Brion

Allianz X

14:30

Tea / coffee break

15:00

McGrath Theatre

Case Study 

Building a reflective practice: what we can learn from elite sports

60 minutes

Mr Bootle

Pop Gun UK Ltd

Ramsden Room

Case Study 

The right stuff - what the space race can teach us about facing design challenges

60 minutes

Matthew Ovington

Mobile Travel Technologies

SCR

Tutorial 

Designing conversations with machines

60 minutes

Rod Humby

Aviva

Gail Cruse

Aviva

16:00

Conference Close

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Session Types

Need help planning which sessions to attend? We've provided a breakdown of our various session types below.


Case Study/Experience Report

A presentation and discussion of real-life (not theoretical) experiences of the application (or mis-application) of service design techniques. Case studies and experience reports include some discussion of lessons learned and an indication of how novel the work is.

Hands-On

Participants learn a new approach, tool or technology through using it to solve one or more practical exercises. Any software/hardware requirements are disclosed in the session description.

Tutorial

A session focused around some specific tool, technique or issue. Primarily led by the speaker, tutorials usually include some elements of interactivity or individual / group exercise.

Workshop

An in-depth working session on a specific topic. May include paper presentations.

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