For a couple of months now we have been working on the subject of accessibility in mobile applications. We started with our inside project - Shuttle, which was a perfect playground to gain experience in this area. Now at Polidea, we are working on commercial products that are accessible.
Combining both of our specialities - programming and design - we are able to evaluate our work constantly and try new solutions. We also provide user testing together, so we are both updated about user feedback and inspired by new ideas. We want to speak about our experiences for 2 reasons. The first is that in our company we got used to sharing our knowledge constantly, and we just really like doing that. And secondly, we strongly believe that every product we - as creators - deliver should be accessible to everyone, including those with special needs. Educating and encouraging others is the perfect way to promote accessibility.
Our session will cover both an introduction to the subject, for those who are new to it, and some exciting challenges for participants. We will show exactly how an application behaves with a screen reader, what it sounds like and how different it is from the visual screen. By asking participants the right questions, we'll try to develop answers together. We'll conclude with some rules of thumb participants can take back to their day jobs.
By combining an artistic mindset with her passion for technology, Agnieszka found UX and UI design to be the perfect area for professional growth. Working at Polidea, she has an opportunity to delve into the subject of accessibility by creating and testing accessible applications. She is also the author of the Accessibility in Mobile Applications Industry Report for 2016, released by Polidea.
For the past 5 years Rafał has been involved in mobile app development. He is currently working at Polidea as a senior iOS developer. A passionate programmer and triathlete, he is constantly looking for new thrills both in his career and in sports. He is now focusing on acquiring and spreading knowledge about accessibility in mobile applications.